Drawing tips for people who say they can't draw
In Imposketch nobody wins on drawing skill. A drawing does its job when the other players can read it, and a few habits make even shaky sketches readable. These work in any quick-draw game.
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Silhouette first
Start with the outline someone would recognise as a shadow: the dome and stalk of a mushroom, the long body and fin of a whale. Most objects can be read from their outline alone, and getting it down first means you have something on the canvas when the timer runs out.
Add one telling detail
Then add the single detail that makes your object that object and not its look-alike: the handle on an umbrella, the periscope on a submarine, the collar on a dog. In Imposketch, that detail is what proves you're not the impostor. Draw it big enough to see on a phone screen.
Use colour on purpose
Colour is information. A yellow crescent reads as a banana before anyone looks at the shape. If your object has a colour everybody agrees on, use it. If it doesn't, one colour is fine.
Stop early
Overdrawn sketches get harder to read: extra shading and backgrounds hide the outline. When the object is recognisable, stop and maybe add one bit of context. Leave the rest of the time for watching the other drawings.
Simple shapes for common things
- Animals: an oval body, a circle head, sticks for legs, then the defining feature (spots, mane, long neck).
- Food: the outline, plus the texture that defines it, like seeds on a strawberry or the grid on a waffle.
- Objects: draw them the way they appear in icons. Icon designers already did the hard work of finding the readable view.
Never leave it blank
A completely blank drawing costs a point in Imposketch, and it makes you look like the impostor. Even three lines in roughly the right shape are better than nothing.