Every Imposketch game mode, explained
The classic impostor room is what most people play, but there's more: a one-phone version for the sofa, two hide-and-seek modes, and several solo puzzles for when nobody else is around. Here's what each one is, who it's for and how it scores.
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Classic impostor (3-8 players)
The main game. Everyone draws the same secret prompt at the same time except the impostor, who has a look-alike. The drawings replay in the spotlight, everybody votes, and catching the impostor earns +1 while surviving as the impostor earns +2. The full rulebook covers comebacks and twist rounds.
Pass the phone (3-8 players, one device)
For a group with a single phone or tablet. Add everyone's names, then pass the device around: each player sees their prompt privately and gets a 25-second turn to draw before passing it on. When everyone has drawn, you find the impostor together. It's great on a sofa, at a table or on a trip where not everyone has a phone.
Hide the Prop (1 or more players)
A seek-and-find mode instead of a vote. Each player gets a busy hand-drawn scene and draws a small prop into it, trying to make it blend in. Then everyone hunts for everyone else's prop by tapping where they think it is. A tap very close to the prop earns 3 points, close earns 2, warm earns 1, and faster finds score a bit more. A prop nobody finds earns credit for the hider. You can play it alone as a warm-up.
Same Scene
Like Hide the Prop, but the whole table hides its props in one shared scene. Because everyone learns the same picture, the hunt gets faster as it goes, and the best hide is a fair comparison between players.
Solo: Daily Lineup
A daily puzzle that is the same for everyone in the world until midnight UTC. Four ghost sketches drew the same prompt, and one of them is lying. You have a limited number of guesses to find the liar, and you can share your result tiles afterwards. You can also host the day's lineup as a party round with friends.
Solo: Ghost Lineup
The same idea as the Daily Lineup, but on demand: a lineup of real human sketches, one of them by an impostor. It's the quickest way to practise spotting impostors without a group.
Solo: Sketch the Suspect
A witness-sketch game. You read the witness notes, sketch the suspect and get a percentage match, with each detail you caught or missed listed. It rewards careful reading as much as drawing.
Daily drawing challenge
One prompt a day for everyone. Draw it, then rate other players' drawings from one to five stars, and climb the weekly leaderboard. Playing on consecutive days builds a streak. Missed a day? Past challenges stay playable from the archive as practice, but they don't count toward your streak or the leaderboard.