Playing Imposketch over a video call
Imposketch was built for groups who aren't in the same room. Every player joins on their own device, so you don't need to share a screen. The call is just for talking, which is where the accusations happen.
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Setup in two minutes
- Start the call as usual.
- One person creates a room and pastes the link into the call chat.
- Everyone opens the link in a browser. A second device is ideal: a phone for the game, a laptop for the call. A separate browser tab on the same laptop also works.
- When three or more people are in, the host starts the match.
Tip: Don't screen-share the game. Each player's prompt is secret, and sharing the host's screen at the wrong moment can give it away.
Making the discussion work
On a call, people talk over each other. A simple fix: after the spotlight replays, go around the call in the order the drawings appeared and give each person one sentence on who they suspect. Then everyone locks in their final vote. It takes under a minute and gives quiet players a turn.
Cameras on helps. Half of spotting an impostor is watching someone's face when their drawing comes up.
For work meetings and remote teams
A 3-round match takes about 12 minutes, which fits the start or end of a team meeting. Nobody has to sign up with a work email, which removes the usual IT hesitation. Keep it light: the point is a few minutes of laughing at each other's drawings, not a competition.
Troubleshooting
- Someone can't join: check they opened the full link, or have them type the room code on the home page.
- Someone dropped out mid-round: they can open the same link again and join from the next round. The rest of the table keeps playing meanwhile.
- Lag on drawing: close other heavy tabs. The canvas is light, but video calls on older laptops are not.